Full Speed Ahead for Science, Technology, Engineering, Art & Math
The STEAM Academy at The John Carroll School provides opportunities for advanced students who have a strong interest and aptitude to explore different fields in science, technology, engineering, and mathematics. This program is by invitation only.
The Academy equips participants with real-world skills and experience through a variety of college-preparatory, honors, and Advanced Placement coursework; and supports independent discovery and learning via internships and job shadowing.
A STEAM-related Senior Project is a graduation requirement and students who complete the Academy curriculum will earn a diploma with an Honors Distinction in STEAM.
Incoming freshmen will be invited to apply to the STEAM Academy based on the following criteria:
- High School Placement Test (HSPT) or John Carroll math placement test scores which place the student into Advanced or Honors Algebra II
- Recommendation from eighth grade science or math teacher
- Personal interview with STEAM coordinator or Science or Math department chair
Invitations will be sent out in late December or early January.
Admitted STEAM Academy students will take STEAM Centered Learning (SCL1) in freshman year and SCL2 in sophomore year to introduce various topics and fields of study within the five focus areas. Whenever possible, SCL courses will incorporate hands on projects. Upon completion of both SCL classes, STEAM Academy students can choose to take additional classes in a specific discipline for further study. Along with the basic John Carroll graduation requirements, STEAM students must have completed 4 credits each of Science and Math plus 3 full credits of STEAM electives by the end of their senior year.
STEAM Academy Topics & Classes
Freshman Year STEAM Centered Learning (SCL1) will cover topics including:
Scientific Field Book/Journal Use
Scientific Research, Design and Ethics
Introduction to Computer Science
CAD Concepts & 3D Printing
Electronics and Robotics
Project Design and Presentation Techniques
Sophomore Year STEAM Centered Learning (SCL2) will cover topics including:
Mathematics in the Arts
Product Design Simulation
Virtual Reality and AR Concepts
Junior and Senior Year STEAM Course Offerings See JC Course Catalogue for detailed class descriptions.
Science: Biology, Chemistry*, Environmental Science*, Marine Biology and Physics
Technology Arts: Computer Science Principles* JAVA Programming, Digital Media, TV Production, Robotics, AP Computer Science A*** and Cyber Security***
Engineering: Architecture, Introduction to Drawing and Design, CAD I, CAD II, Introduction to Engineering
Math: Algebra II, Algebra III, Pre-Calculus, Calculus**, Geometry, Statistics* and Trigonometry
Underlined courses are required for all STEAM students.
* = AP level available.
** = Advanced Placement AB & BC levels available.
*** = Available beginning 2019-2020 school year.
Mr. Michael Monaghan
Mr. Monaghan had various roles in the industry, most recently as Principle Research Scientist at Battelle Memorial Institute. Mr. Monaghan brings over 30 years in the Information Technology field, working as a developer, Project leader and Systems Analyst.